Open to stable full-time opportunities

Full Stack & AI Developer building web apps, games, and deployable models.

I’m Guilherme Keller, a developer from Guabiruba, Brazil, working across React, Node.js, Python, PyTorch, Transformers, Unity, Unreal, and open-source AI model publishing.

Guilherme Keller

Guilherme Keller De Souza

Full Stack · AI · Game Development

MODEL PIPELINE

Visual systems thumbnail

Visual systems

Interfaces, models, games

Pixel Portrait
AI · games · open source
Email kellerguilherme15@gmail.com
Phone +55 47 99162-9390
Location Guabiruba, SC, Brazil
Languages Portuguese native · English fluent

Executive Summary

AI-first engineering with production range.

Profile

Full Stack and Artificial Intelligence Developer

Brazil · Remote-ready

Diverse experience building web apps, games, and cutting-edge AI models including LLMs and VLMs. International freelance work, active open-source AI contributions, and leadership on a successful Steam game launch.

Core Stack

Programming Languages

Python JavaScript C# Java C++ GDScript Bash HTML & CSS

AI / Deep Learning

Artificial Intelligence Machine Learning Deep Learning PyTorch Transformers Keras NumPy Pandas PEFT Hugging Face Hub

Web & Databases

React Node.js Astro Tailwind CSS Supabase Expo

Game Development

Game Development Unity3D Unreal Engine (UE4+/UE5+) Blueprints Godot (2D/3D)

Tools & Methodologies

Linux Team Leadership Open Source Collaboration Problem Solving Research

Professional Experience

From AI model work to shipped games.

Developer

EVOPLAN (RNX)

Jan 2026 – Feb 2026

  • Worked on software development projects in an on-site environment, contributing to the company's solutions.
  • Applied programming technologies to create and maintain features across various systems.

AI Developer · Freelance

Natura Umana

Jan 2025 – May 2025

  • Developed and fine-tuned Artificial Intelligence models, including LLMs and VLMs, using Python and frameworks such as PyTorch and Transformers.
  • Collaborated remotely with an international team based in Switzerland to deliver robust AI solutions.
  • Implemented data pipelines to train and evaluate machine learning models.
  • Deployed models to production environments on Linux instances.

Debugging Team Member

Subliminal

Jan 2024 – Present

  • Identify, analyze, and document bugs and software flaws as a core part of the game's debugging team.
  • Collaborate closely with the development team to ensure the high quality and stability of the final product.

Open Source Contributor · AI Developer

Team Mradermacher

Jan 2023 – Present

  • Actively contribute to the open-source community, specializing in the quantization and publication of AI models.
  • Collaborate with a distributed team to optimize language models, making them accessible to a wider audience.

Lead Developer

Backrooms: Last Room

Jan 2023 – Dec 2023

  • Led the game development team from the conceptual phase to a successful launch on the Steam platform.
  • Defined project architecture, managed task distribution, and programmed core game mechanics using C++ and Blueprints.

Bachelor’s Degree

Information Systems

UNIFEBE

Expected graduation. Formal higher education foundation across systems, software engineering, and applied computing.

Technical Education

IT Technician

Instituto Federal Catarinense (IFC) – Graduated 2024

Integrated technical high school program focused on computing fundamentals, software, and practical IT skills.

Languages

Portuguese & English

Native · Fluent

Portuguese: native / fluent. English: fluent, with experience collaborating in international remote environments.

Let’s build something reliable, useful, and technically sharp.

Available for stable full-stack, AI, and software engineering opportunities. Based in Brazil and comfortable collaborating with remote international teams.

NOW PLAYING
Guilherme is crying until 2067 after seeing the last episode of it
Isn't She Lovely
(TADC Version)
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