Open to stable full-time opportunities

Full Stack & AI Developer building web apps, games, and deployable models.

I’m Guilherme Keller, a developer from Guabiruba, Brazil, working across React, Node.js, Python, PyTorch, Transformers, Unity, Unreal, and open-source AI model publishing.

Guilherme Keller

Guilherme Keller De Souza

Full Stack · AI · Game Development

MODEL PIPELINE

Visual systems thumbnail

Visual systems

Interfaces, models, games

Pixel Portrait
AI · games · open source
Email kellerguilherme15@gmail.com
Phone +55 47 99162-9390
Location Guabiruba, SC, Brazil
Languages Portuguese native · English fluent

Executive Summary

AI-first engineering with production range.

Profile

Full Stack and Artificial Intelligence Developer

Brazil · Remote-ready

Diverse experience building web apps, games, and cutting-edge AI models including LLMs and VLMs. International freelance work, active open-source AI contributions, and leadership on a successful Steam game launch.

Core Stack

Programming Languages

Python JavaScript C# Java C++ GDScript Bash HTML & CSS

AI / Deep Learning

Artificial Intelligence Machine Learning Deep Learning PyTorch Transformers Keras NumPy Pandas PEFT Hugging Face Hub

Web & Databases

React Node.js Astro Tailwind CSS Supabase Expo

Game Development

Game Development Unity3D Unreal Engine (UE4+/UE5+) Blueprints Godot (2D/3D)

Tools & Methodologies

Linux Team Leadership Open Source Collaboration Problem Solving Research

Professional Experience

From AI model work to shipped games.

Developer

EVOPLAN (RNX)

Jan 2026 – Feb 2026

  • Worked on software development projects in an on-site environment, contributing to the company's solutions.
  • Applied programming technologies to create and maintain features across various systems.

AI Developer · Freelance

Natura Umana

Jan 2025 – May 2025

  • Developed and fine-tuned Artificial Intelligence models, including LLMs and VLMs, using Python and frameworks such as PyTorch and Transformers.
  • Collaborated remotely with an international team based in Switzerland to deliver robust AI solutions.
  • Implemented data pipelines to train and evaluate machine learning models.
  • Deployed models to production environments on Linux instances.

Debugging Team Member

Subliminal

Jan 2024 – Present

  • Identify, analyze, and document bugs and software flaws as a core part of the game's debugging team.
  • Collaborate closely with the development team to ensure the high quality and stability of the final product.

Open Source Contributor · AI Developer

Team Mradermacher

Jan 2023 – Present

  • Actively contribute to the open-source community, specializing in the quantization and publication of AI models.
  • Collaborate with a distributed team to optimize language models, making them accessible to a wider audience.

Lead Developer

Backrooms: Last Room

Jan 2023 – Dec 2023

  • Led the game development team from the conceptual phase to a successful launch on the Steam platform.
  • Defined project architecture, managed task distribution, and programmed core game mechanics using C++ and Blueprints.

Bachelor’s Degree

Information Systems

UNIFEBE

Expected graduation. Formal higher education foundation across systems, software engineering, and applied computing.

Technical Education

IT Technician

Instituto Federal Catarinense (IFC) – Graduated 2024

Integrated technical high school program focused on computing fundamentals, software, and practical IT skills.

Languages

Portuguese & English

Native · Fluent

Portuguese: native / fluent. English: fluent, with experience collaborating in international remote environments.

Let’s build something reliable, useful, and technically sharp.

Available for stable full-stack, AI, and software engineering opportunities. Based in Brazil and comfortable collaborating with remote international teams.

NOW PLAYING
Guilherme is crying until 2067 after seeing the last episode of it
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Isn't She Lovely
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